Episode 21 - Gaming
What choices are built into games and why? Why do they still inspire moral panic about young people playing them? We talk about games being used for political ends, sometimes by design, but best of all, when players get subversive with the mechanics. Plus, the power of gamers showing solidarity with the workers and creators, vs the toxic online communities that led to the rise of the alt-right.
We interview Marijam Didžgalvytė, games industry expert, worker rights organiser, and creator of the Left Left Up Up video series for her insights.
References
Video games are dividing South Korea, Max S Kim
Behind the gaming screen: Gaming industry's labour force has had a year of reckoning,
Gendered Spaces And Cultures In Video Games A Personal Study Of Breath Of The Wild, Ronny Ford
Videogames & IRL Politics: The Decade's 5 Most Important Developments, Marijam Didžgalvytė
Intersecting oppressions and online communities, Leah Gray-Denson, @equityingaming
Self-organisation In Video Games: Political Message V Political Possibilities, Marijam Didžgalvytė,
Minecraft creator says he would rather be a fascist than have a ‘feminine dick’, Ana Valens
Twitter thread on games which call you out for doing the killing they made you do @headsfalloff
Does keeping kids offline breach their human rights? Anya Kamenetz
Under Trump, Gamergate Can Stop Pretending It Was About Games, Emanuel Maiberg
Some Streamers are Boycotting Twitch in Support of Amazon Prime Day Strike
FIND US:
Intersection of Things: @thingsintersect
Ruth Coustick-Deal: @nesient
Marianela Ramos Capelo: @undazedandsuch